-- card: 10491 from stack: in -- bmap block id: 0 -- flags: 0000 -- background id: 2619 -- name: Commands and Structures to Avoid -- part contents for background part 3 ----- text ----- Commands and Structures to Avoid -- part contents for background part 2 ----- text ----- HyperDA does not crash or produce an error condition when it encounters unsupported HyperTalk commands or structures. However, because it simply ignores such commands and structures, you should be careful when designing stacks to avoid depending on unsupported HyperTalk vocabulary to accomplish some specific purpose or to convey content. The cards under this heading on the Table of Contents discuss some of the design techniques you should avoid using in such a way that they cause a problem for your stack’s expected operation.